CB◈
CITYBUILDER
CAPITALISM • SOCIALISM • EVERY CHOICE COUNTS
THE PARALLEL UNIVERSE EXPERIMENT

One city. Many futures.

Start with identical resources. Rewrite the policy. Build your city. Compare what changes over generations.

Harborview · Established20263 parallel universes
YOUR STARTING CITYHarborviewFictional coastal city
CITY STRATEGYGrowth · housing · servicesIllustrative district-scale map
DATA TRANSPARENCYSynthetic city scenario — no real-world forecast.

Simple mode: Choose a city, select an economic system, build, then advance the years. Switch to Advanced for detailed city management.

Beginner guide →
LIVE CITY VIEW

Harborview / Capitalism

CAPITALISM2026ILLUSTRATIVE MODEL
YEAR NAVIGATOR2026LIVE YEAR
20262026
Arrow keys navigate years (unless typing in a form). Shift + arrows pan the geographic map.
Real streets + optional simulated planning grid · NYC / Miami / LA
CITY EVOLUTION · SOFTWARE v0.5

Watch your city change

This save uses a legacy economic engine. Its unchanged buildings still render; start a v0.3.1-engine game to see condition-driven visual evolution.

New projects0
Condition improved0
Condition declining0
Distressed now0

Choose a year to compare recorded city checkpoints.

Newly completed Improved Deteriorated Distressed

Advance time to review neighborhood development.

Visuals are based on saved checkpoints: construction, ownership, and condition scores. Height and facade designs are artistic indicators—not actual building heights, engineering condition, or real city addresses.

CONSTRUCTION LIFECYCLE · ENGINE 0.3.2+

Development pipeline

PROJECTS TAKE TIME

Approve funded projects, then advance time. Construction can finish, be delayed, or be abandoned. Select a row to locate its simulated planning cell.

Start a new game using Engine 0.3.2 to enable the project pipeline.
INFRASTRUCTURE NETWORKS · ENGINE 0.3.3

City services

POWER · WATER · TRANSIT
This save uses an older engine. Create a new game to enable utility networks and maintenance; existing JSON history remains unchanged.
HOUSEHOLD ECONOMICS · ENGINE 0.3.4

Citizens & migration

SYNTHETIC INCOME COHORTS
This saved city uses an earlier engine. Start a NEW CITY to enable household behavior; existing history remains reproducible.
LOCAL CITY ECONOMICS · ENGINE 0.3.9

Districts, housing & transit

4 GAME QUADRANTS

This save has no district-economics model. Create a new city to enable it; older JSON saves remain unchanged.

CLIMATE & CRISIS FINANCE · ENGINE 0.4.0

Protect the city

FUNDED · NOT FREE INSURANCE

Create a new v1.8 game to use the optional climate capital and municipal risk-pool model. Earlier saves replay under their original rules.

PUBLIC OPINION & JUSTICE · ENGINE 0.4.1

Trust, elections & accountability

OPTIONAL · CIVIC GAME MODEL

This historical engine has no civic simulation. Start a new v1.9 city; older saved games continue unchanged.

MUNICIPAL FINANCE · ENGINE 0.3.8

Budgets, bonds & debt

CASH FLOW · NOT FREE MONEY

This saved city uses an earlier simulation engine. Create a new city to use municipal bonds and the finance ledger; older saves remain reproducible.

CITIZEN DECISIONS · ENGINE 0.3.5

Where will people live and work?

HOUSING · JOBS · MOBILITY
Start a new v0.3.5 city to see households decide whether to rent, buy, switch jobs, move within the city, or leave. Old saves continue on their original engine.
CITY RESILIENCE · ENGINE 0.3.6

Chaos, crime & crises

OPTIONAL DISRUPTIONS
This save uses an older simulation engine. Start a new city to enable crime and the optional Chaos Factor. Historical saves remain unchanged.
DISTRICT DEVELOPMENT · v0.3B

Construction economy

SYNTHETIC LAND MARKET
Median home price—
Monthly rent—
Housing shortfall—
Vacancy—
Private projects this year—
Public projects this year—
Select a simulated planning cell to inspect zoning, land value, and ownership.
Recent developmentAdvance the simulation to attract private and public projects.

Land prices and zoning are illustrative game values for 12×10 planning cells, not real property records or official zoning. Manual public projects draw on the treasury or previously budgeted public capital; private projects draw on investor capital.

NEIGHBORHOOD DEVELOPMENT · v0.3C

Living neighborhoods

POLICY-DRIVEN CHANGE
This save uses an earlier simulation engine. Its historical rules and JSON checksums are preserved. Start a new city to enable neighborhood growth, aging, and rehabilitation.
Average condition—
Thriving districts—
At risk or distressed—
Renewals this year—
Thriving ≥81 Stable 54–80 At risk 34–53 Distressed ≤33
Select a built planning cell to inspect its age, condition, owner, and rehabilitation costs.
Recent renewalsAdvance the simulation to see private and public maintenance decisions.

All 12×10 project cells, condition scores and renovations are illustrative. Neighborhood names on the street map are geographic reference points, not modeled neighborhood boundaries.

Build your city

SELECT TOOL → CLICK PARCEL
SIMULATION CONTROLS

Advance the latest year

2026
Model v0.3.0: policy-driven zoning, land prices, and developer capital
THREE FUTURES · ONE STARTING CITY

Compare living cities

Same simulated year, different policies. These are illustrated 12×10 planning cells, not actual neighborhoods or property parcels.

COMPARISON YEAR2026

Loading parallel universes…

Review history with ← / → (one year), ↓ / ↑ (ten years). Later years are simulated; earlier years are read-only. To try different past decisions, create a historical branch below.

CRISIS RESPONSE LAB · v1.3

Same shock. Different recovery.

Compare the recorded consequences of a single crisis across parallel universes. External events are shared; preparedness, budget choices and infrastructure change their impacts.

REVIEW YEAR2026

Advance a new 0.3.6-engine game after enabling the Chaos Factor to compare recorded crises.

Waiting for recorded incident history.

Incident damage and output loss are specific to the selected event. Recovery backlog and cumulative repairs are citywide and may include other incidents. All figures are simulated; they are not actual disaster losses, crime statistics or predictive estimates. Historical data is read-only.

EXPERIMENTAL ECONOMICS

Parallel universe comparison

Compare outcomes against the same initial city and shared annual economic shocks.

Advance all universes five years to compare policy effects.

UniverseYearGDPPopulationHappinessPovertyUnemploymentHealthcareDebt/GDPHome priceVacancyDistrict conditionPowerWaterTransitHousehold satisfactionNet migration
CHOOSE YOUR CITY

Where will history begin?

Each city launches three identical parallel universes—change policy and discover what follows.

Loading cities…

City briefing

Select your city to see its starting conditions.

Population reference: U.S. Census Bureau Vintage 2025, city proper.